The Production - Phase 2


"It's got to be the best pirate I've ever seen”

Week 2 of the production stage, now with a whopping 100% prototype-free!
Oh yeah, there's nation-wide lockdown going on due to the Coronavirus outbreak apparently, good thing we're developers and can work at home.. right?

Anyhow, here are the main updates listed below;

- Dennis completely reworked the interactable scripts, they now contain clean, readable and maintainable code.
He also created the cannon prefab and gave it a nice rehaul. Reloading is now a thing, and it takes additional time, we are grateful, Dennis. 

- Quinten also completely reworked the player input system by writing an impressive wrapper around Unity's Input System's base functionality. He then proceeded to have the steering and the ship's movement, automatic as well, in a functioning order, as well as making the entire ship prefab.

- Kristof got his hands on creating the interactable shield prefab, which took a bit of time, but worked out nicely in the end. He also made a clean respawn system, which is team-based. It's useful for player (re)spawning (and additional entities). Health and damage components were added by Kristof as well.

The main game is in working order, but we sadly enough didn't get to creating a UI or menu.
It is however listed second in our 'huge' to-do list for next week. 

This week we also were able to implement most of our assets into the game and boy, do they look amazing!

The GetShiptRekt! team
Made possible by DAE.

Get Get Shiprekt

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