The Production - Phase 3


"Never thought we'd have bugs on deck..?"

Week 3 of the production stage, could someone call a bug exterminator please?
This week was more a mix of finishing already implemented features and more playtesting/balancing together with all those pesky bugs that arose..

And as always, here are the main updates listed below;

- Dennis added obstacle spawning that each ship should maneuver around in order to avoid taking damage.

- Quinten added a main menu to the game, with the ability to, you can already guess it, restart and exit the game! Together with an end game state, so the game will actually end when a ship goes down with its captain.   Salutes

The shield is now split up into 2 parts; a winch and the actual shield itself.
The winch is static and remains on the same spot, while the shield moves over the egde of the ship's deck.

- Kristof created the winch interactable, which now controls the movement of the shield. The shield also hangs a lot lower so it can catch more cannonballs that could possibly damage the ship's hull.

Our goal this week was smaller than last week's, but it consisted more of fixing the remaining issues we had.
Here's yet another sneak peak of the game so far: https://gyazo.com/675ccbd7ac70000be352149dfa12c61f

Our characters also finally made it through the production and they look really themed!
The water shader is also on its way, just not finalized, so sadly not implemented yet.

The GetShiptRekt! team
Made possible by DAE.

Get Get Shiprekt

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